As a billy-no-mates, I did it all on my own. I can imagine playing Surgeon Simulator 2 with your friends is a lot more enjoyable than playing on your own and probably negates some of the more tedious elements of the game. Combine that with a short runtime and I felt like I was done with Surgeon Simulator 2 before it even had the chance to start. There’s no real drive to revisit the game because the surgeries themselves are so easy - the only challenge comes from finding equipment and moving through the hospital, which feels more like Handyman Simulator or Walk Through Rooms Simulator. Toning down the original’s mechanics may initially seem necessary for facilitating cooperative play this time around, but it also leaves the game with a lack of replay value. Having a narrative is a novel idea, but it never pulled me in despite a decent sense of humour and some admittedly fun twists. On paper, I’m fine with Surgeon Simulator 2 taking a different approach to gameplay and leaning into the inherent wackiness of it all, but I don’t think the new direction works. This means that surgery is much more approximate than precise this time around, and you can generally get away with jabbing at an organ and pulling at it, rather than carefully making incisions or trying to pull out specific teeth with the utmost care. One big reason for this is that Surgeon Simulator 2 ditches the fixed position of the original and gives you full control over your would-be doctor. You’ll still spend some time doing surgery, but the mechanics are toned down and far less engaging. It’s like the difference between ostomy and ectomy - sure, they sound the same, but in reality, they’re very different things. Surgeon Simulator 2 is a very different beast from the original game, and focuses more on narrative, puzzles, and its multiplayer component.
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